City Rulebook

Rules can change at any time. Staying up to date is your responsibility.

WELCOME TO AC TOWN

AC Town is a roleplay city built for good stories and good times. Chase a career, build a crew, open a business, or just cause (realistic) chaos — as long as the story stays believable and everyone around you can enjoy it too.

Before you step into the city, read this rulebook. It is written in English, Arabic and French. The three versions are the same rules. If a translation is ever unclear, staff decide what the rule means.

RULE ENFORCEMENT & REPORTING

AC Town takes rule breaks very seriously. A single break can lead to a heavy punishment, including a ban, depending on how serious it is. Every player is responsible for staying informed about all server rules, including any changes made at any time.

The staff team has full discretion to choose the right punishment based on the situation, the intent and the impact of the break.

Use the Discord ticket system to report rule breaks or incidents, whether they happened in the past or are still going on. Tickets are the official and main way to report. They make sure every incident is documented, reviewed and handled by the right staff members in a fair and organised way.

The in-game /report command can be used for urgent problems happening right now, but it does not replace a Discord ticket. All formal investigations and punishments are handled through tickets.

CITY TERMS

IC / OOC
In Character (your character speaking and acting) / Out Of Character (you, the real person).
RDM
Random Death Match — hurting or killing someone without enough interaction first.
VDM
Vehicle Death Match — using a vehicle as a weapon against players.
MG
Metagaming — using out-of-character information in character.
PG
Power Gaming — forcing outcomes or doing things that are impossible in real life.
Fail RP / LQRP
Low Quality Roleplay — anything that breaks immersion or realism.
Value of Life
Acting like your character wants to stay alive.
Fear RP
Showing realistic fear when you are threatened or outnumbered.
Downed / Flatback
Downed = lying on your side, still alive. Flatback = fully dead.
Beef
An existing in-character conflict between players or groups.
T-Count
The maximum number of people one side can have in a scene.
Green Zone
A safe area where no hostile or criminal activity is allowed.
10-99
Police panic button — an officer is in immediate danger.
/me
A chat command that describes a physical action your character does.
Section 01

General Rules

1.1Language

AC Town is a multilingual city. English, Arabic (including Darija) and French are the server languages. You must be able to speak and understand at least one of them clearly while playing.

1.2Microphone

You must have a working microphone with clear audio and little background noise. Voice changers are allowed as long as they are easy to understand and not too loud, too quiet or distorted.

1.3Age Requirement

All players must be 18 years or older to join and play on AC Town. Players who do not meet this requirement will be removed from the server. Exceptions can be made in extremely rare cases if approved by the Management team.

1.4Character Naming

Character names must be original and realistic, with a realistic first and last name. Do not use names based on real people, fictional characters, brands, places or famous figures. Names with slang, offensive language or no originality are not allowed. No symbols, numbers, slang or special characters.

1.5Character Appearance

Your character must look realistic and human.

  • No alien, animal or non-human outfits.
  • No costumes meant to imitate animals or creatures.
  • No walking around in pyjamas or barefoot unless there is valid roleplay behind it.
  • No invisible body parts or glitched character models.
  • No nude character models or exposed nudity in public areas.
  • You may not roleplay as someone under the age of 18.

1.6Vigilante & Famous Characters

You may not roleplay as a vigilante or copy well-known characters (such as Batman, Spider-Man, John Wick, etc.). All characters must be original and realistic.

1.7Impersonation

Do not impersonate police, EMS or any official service. Wearing their uniforms or driving their vehicles is not allowed unless your job allows it.

1.8Third-Party Voice Apps

You may not use outside voice programs (such as Discord, Skype or Zoom) to communicate while playing on the server.

1.9Metagaming (MG)

Do not use real-life or out-of-character information to benefit your character. This includes using streams, Discord chats or outside messages to find players, learn identities or gain information your character would not know in game.

1.10Fair Play

Using glitches, exploits, hacks, or any third-party programs or modified files to gain an unfair advantage is strictly prohibited. This includes RPF edits, sky packs, PvP sound or graphic packs, KillFX, BloodFX, tracers, and any mods that hide props, remove water textures or let you see through tinted windows. If you find a glitch or exploit, report it to staff straight away through a Discord ticket.

1.11Slurs & Derogatory Remarks

Any form of racism, sexism, homophobia, transphobia, xenophobia, ableism, disability insults or discriminatory language is strictly prohibited — in character (IC) and out of character (OOC). This includes, but is not limited to:

  • Racial or ethnic slurs and remarks
  • Sexist remarks or gender-based harassment
  • Anti-LGBTQ+ language
  • Religious hate speech
  • Insults about disability

We know some words are used casually between friends in certain communities. Context matters: any use that is offensive, degrading or meant to hurt someone will result in an instant ban.

1.12Real-Life Traumatic or Sensitive Subjects

Strictly prohibited in any form of roleplay, based on Rockstar's Terms of Service. This includes, but is not limited to:

  • Suicide or self-harm roleplay
  • Terrorism threats or scenarios
  • Pandemic references (e.g. COVID)
  • Mental illness as a joke or RP theme

1.13Sensitive Roleplay Content

Roleplay involving sexual themes, torture or extreme content is only allowed if everyone involved, including witnesses, gives clear OOC consent beforehand.

1.14Monetization Policy

Making real-world money from AC Town is strictly prohibited. Players may not sell in-game items, services or advantages for real money. Streamers may accept donations only for showcasing the server and must still put active, immersive roleplay first. AC Town is for roleplay, not financial gain, and any real-world economic exploitation will not be tolerated.

1.15Combat Logging / Quitting During a Scene

Combat logging means logging out, disconnecting or leaving the server to avoid roleplay consequences such as being robbed, arrested, jailed, killed, or an active scenario. If your disconnect, crash or timeout was not intentional, you must return to the scene to continue it. If it was a scene with police, you must turn yourself in when you reconnect to finish the scene.

PUNISHMENT

1st offense: Pocket wipe + bank & cash wipe + 60 community service actions

2nd offense: 3-day ban + character (soul) deletion

3rd offense: Permanent ban

Section 02

Interaction & Scene Rules

2.1Stay In Character (IC) / OOC Talk

When you are on the server you are playing your character at all times. You must act, speak and react as your character would in real life.

  • Do not break character during roleplay.
  • Out-of-character (OOC) talk is not allowed during a roleplay situation. This includes:
    • Talking about real life
    • Mentioning game mechanics (menus, controls, bugs, FPS, etc.)
    • Saying things like "it's just a game", "server rules" or "admin said"
    • Talking about reporting the player or "sending them up"

2.2Vehicle Death Match (VDM)

Using vehicles to intentionally harm or kill players is not allowed.

2.3Interaction Time (RDM)

Interaction time is the minimum amount of roleplay required with another player before starting hostile actions (shooting, killing, assaulting, etc.). The interaction must be verbal or roleplay-based and clearly directed at the other party. Not meeting the interaction time is Random Death Match (RDM).

Interaction time starts once verbal or roleplay communication is clearly directed at the other party while both parties are on foot. Talking from inside a vehicle does not start it.

REQUIRED INTERACTION TIME

With prior beef & with no prior beef: 1 minute 30 seconds

At drug locations: 60 seconds

Civilians may not rob or tax other civilians at drug locations unless prior beef exists.

VALID EXAMPLES

Two players argue verbally for over a minute, with threats and escalation, before shots are fired.

INVALID EXAMPLES

Shooting someone immediately without speaking or roleplaying first.

Attacking someone only because you saw or recognised them, without any interaction.

2.4Scamming

Scamming someone is allowed, so keep that in mind when making deals with players. We recommend only dealing with players you trust.

2.5Business Scamming

Employees working at an official business location may never scam customers. Players may not pretend to be business employees or staff to scam others. Business workers cannot sell items that the business itself does not produce as official business; those deals must happen outside the business property. This applies only:

  • While at a business location and when using official systems such as the bill / invoice system.
  • Employees making personal deals must do so outside the business premises and without using business systems.

2.6Anti-Robbable Item Scams

Because Anti-Robbable items cannot be robbed, items classed as Anti-Robbable may not be used in scams. This includes selling an item while falsely claiming it is Anti-Robbable, taking payment and not handing over the Anti-Robbable item, or any other lie about an item's Anti-Robbable status.

2.7Vehicle Scams

Scamming for any type of vehicle (imports or non-imports) is not allowed. Exception: selling a vehicle while claiming it has a specific upgrade that it does not have is valid.

2.8Kill OR Rob — Not Both

You must choose one: kill or rob — never both.

  • KILL: If you kill a player and they are fully dead (flatback), you cannot rob them.
  • ROB: You may only rob a player who is downed but still alive (lying on their side).

2.9Group Size Limits (T-Count)

T-Count is the maximum number of people in your group who can be involved in, or respond to, the same situation or scene. It keeps roleplay fair, balanced and realistic, and stops one side from being overwhelmed.

  • Player groups: a maximum of 5 players may roam, travel or act together. This includes families, crews and any coordinated group activity.
  • Combat medics: a maximum of 2 combat medics may be at a scene at one time, to avoid over-healing or stacking medical advantages.
  • Police (PD): a maximum of 10 officers may respond to or stay at a scene.
  • Exception — 10-99 (panic button): a 10-99 means an officer is in immediate danger. All available officers may respond, regardless of the normal limit.

2.10Gangs vs Civilians (Fear RP)

Civilians must fear gang members at all times and may not act violently towards gangs during normal interactions.

Gangs may only pressure or confront civilians if:

  • The civilian does not value their life, or
  • The civilian refuses to pay taxes at a gang-controlled drug location.

A gang may rob a civilian only if:

  • The civilian refuses to pay taxes at a gang-controlled drug location
  • The civilian starts a shootout

A civilian who was scammed may rob the gang member only to recover the scammed items.

2.11Scene Integrity

Players may not void or end their own scenes.

  • If you think a rule is being broken, do not go out of character (OOC) and do not break rules yourself during the scene.
  • Stay in character and keep the roleplay going.
  • Do not go OOC during the scene (for example "making a prayer"). Play the scene out as normal. Reports made after going OOC in the situation are automatically voided and no action will be taken.

2.12Player Identification

Voice recognition may not be used to identify players. Players can be identified for up to 24 hours after a crime or event based on clothing, facial features or visible accessories. You may change your outfit to avoid being identified.

2.13Memory & Return After Death (NLR)

  • If you are flatback (fully dead), you do not remember who killed you or what happened before your death.
  • Other players may tell you what happened, but that does not create instant beef. You must confront them in character before any hostility or revenge is allowed.
  • If you were downed (on your side) or flatback, you must wait at least 15 minutes before returning to the place where you went down.

2.14Roof Shooting / Roof Access

During a shootout, players may not access or shoot from rooftops or raised areas that do not have terrain above them. The only exception is Police vs Gang scenarios, where each side may have up to 2 players on rooftops.

2.15Shooting From Vehicles

Shooting out of vehicles to kill someone is prohibited. Shooting at tyres is allowed. The only exception is gang interaction drive-bys.

2.16No Shooting Surrendering Players

You may not shoot or kill a player who is clearly surrendering. A player is surrendering if they:

  • Have their hands raised, or
  • Clearly say in game that they surrender.
PUNISHMENT

Shooting or killing a surrendering player: 7-day ban

If you choose to surrender, you must not run, pull a weapon or resist. Surrendering means you value your life and accept the situation.

2.17Interactions in Businesses

Shooting, fighting or unnecessary violence is strictly prohibited inside businesses and in the immediate business area. If you have beef with someone inside a business, you must wait until they have fully left the business area before engaging them. The business area includes:

  • Inside the building
  • Entrances and exits
  • Doorways
  • Sidewalks directly connected to the entrance
  • Parking lots or parking spaces attached to the business

Once an interaction has started outside the business area, it cannot be avoided or cancelled by:

  • Driving into a business area after interacting from a car (the interaction timer has still not started)
  • Walking into a business on foot

Any attempt to use a business to avoid, reset or shield an ongoing interaction is a rule break and may lead to staff action.

Section 03

Low Quality & Fail Roleplay

3.1Value Your Life

Act like your character wants to stay alive. Winning a situation is never more important than surviving it. Examples:

  • Show fear when threatened — if someone has a gun on you, act scared and realistic instead of fearless or aggressive.
  • Comply when overpowered — if you are clearly outnumbered, you must comply instead of forcing a fight.
  • Ignoring orders at gunpoint — refusing commands or rushing someone who already has a gun on you is unrealistic.
  • Pulling weapons while threatened — trying to pull a gun while someone is already aiming at you breaks realism.
  • Reckless or suicidal actions — doing things that would obviously kill you in real life (jumping off buildings, insane stunts) is not allowed.
  • Forced 1v1 fights ("running the ones") — you cannot force or accept a duel.

3.2Low Quality Roleplay (LQRP)

LQRP is anything that breaks immersion, feels unrealistic or ruins the roleplay for others. Creative freedom is welcome, but anything that disrupts realism or coherent RP is not allowed. Examples of LQRP:

  • Ignoring /me commands — not responding to roleplay actions (e.g. /me takes off mask, /me steals shoes).
  • Repetitive shootouts — using the same spot again and again for gunfights in a short time.
  • Unjustified robberies — targeting other civilians just to take their items, with no real build-up, interaction or storyline.
  • Unrealistic injury RP — talking or acting normally after being shot instead of roleplaying pain and injuries.
  • Removing vehicle upgrades — stripping upgrades from a car that is not yours.
  • Passive spectating — hanging around watching shootouts with no role or involvement.
  • Vehicle dumping — dumping cars into the ocean without a roleplay reason.
  • Vehicle flipping — using vehicles to flip other vehicles.
  • Cop baiting — provoking or luring police into gunfights or ambushes without valid RP (e.g. ramming police cars just to start a chase).
  • Communication when downed — if downed, speak in a way that fits your injuries unless EMS asks you directly. Explaining rules or going OOC while downed is not allowed.

3.3/me Command Usage

The /me command is only for describing physical actions or animations.

  • Do not use /me to send written messages, thoughts or dialogue.
  • Any text in /me must describe an action your character is performing.

3.4Power Gaming (PG)

Power Gaming is using unrealistic actions, emotes or game mechanics to gain an unfair advantage or force an outcome without proper roleplay. This includes:

  • Forcing actions or outcomes on another player without giving them time to react
  • Ignoring injuries, fear or realistic limits
  • Acting superhuman or doing impossible actions
  • Dumping player bodies where EMS or medical staff cannot reach them

Abusing emotes, animations or game mechanics for unintended purposes can result in a ban:

  • Using emotes to cancel animations, avoid damage or escape situations
  • Spamming emotes to break restraints, dodge roleplay or gain movement advantages
  • Using mechanics to skip interaction time, Fear RP or scene rules
  • Exploiting animations or mechanics to see, move or act in ways that are not intended, such as speed boosting or glitch rolling

3.5Roleplaying With Police (PD)

When dealing with police you must roleplay realistically before using violence. Fleeing or shooting instantly without interaction is not allowed.

  • You may not shoot police immediately without a valid roleplay reason and proper interaction first.
  • If police start a traffic stop, you must comply at the start of the stop. You may only flee:
    • After the minimum interaction time has passed, or
    • If police are actively trying to detain or arrest you
  • Evading police on motorcycles or submarines must be agreed by everyone involved.

3.6Roleplaying With EMS

You must cooperate and roleplay properly with EMS when you need medical attention.

  • Do not ignore, refuse or troll EMS during treatment.
  • Respond to EMS realistically, the way your character would.
  • Do not kidnap, rob, assault or kill EMS or medical staff.

3.7Character Autonomy

You may not force another player to permanently kill their character or to empty their personal storage. This includes bank accounts and personal stashes.

3.8Business Stealing

Business employees may not steal from the stashes of the businesses they work for. There is no valid roleplay reason for it, and stealing from a business stash counts as stash griefing.

3.9Social Media Advertising

Pulse and Lens are for social connections, photos and events — not business ads or sales spam. No store promotions, selling ads or buying ads on the social apps. Use the marketplace or the official ads channel.

Section 04

Conduct Rules

4.1Drug Locations

You may not publicly share drug locations on social media or in a public ad. Doing so results in a permanent ban. You are allowed to sell locations.

4.2Graffiti

You may not spray graffiti on the Police Department, any medical facility, apartments or Green Zones. Do not abuse graffiti with unnecessary images, text or drawings. Doing so can be punished as heavily as a ban.

4.3Hitman & Bounties

Hits or bounties can only be placed on players with a valid, realistic roleplay reason. Random or unjustified hits are not allowed.

  • The target must be made aware in character that a hit or bounty exists before it is carried out.
  • A hit or bounty is for the kill only. Robbing the target before or after the hit is not allowed.

4.4Mass Giveaways

Mass giveaways are not allowed if they are done to quit, avoid consequences or skip progression.

  • Every giveaway must have a real in-character roleplay reason.
  • Giveaways without proper RP intent may be reversed and may lead to staff action.

4.5Heist Rules

  • Server restarts — do not start or continue any heist, robbery or store/bank robbery within 30 minutes of a server restart.
  • No chain robbing — back-to-back robberies or heists without a proper cooldown or roleplay are not allowed.
  • No interference or revenge — you may not interfere in an active robbery or heist for revenge or any personal reason, even if:
    • A friend is involved
    • A gang member is involved
    • Someone you know is taken hostage
  • Robbing the robbers — you may follow and try to rob people who have finished a robbery or heist, but:
    • You must start with a roleplay interaction before violence
    • You must have a clear plan
    • VDM or instant threats for the loot are not allowed
  • Hostages — hostages must be real, uninvolved players. Friends, associates or imaginary hostages are not allowed.
  • Attire — players must wear proper heist attire during any heist or major robbery. It should reasonably hide your identity and fit the scenario.

4.6Duty Restrictions for Government Jobs

Police, medical staff, DOJ and the Governor's Office are positions of trust. These rules keep things fair, realistic and honest while on duty, and prevent abuse of government power or equipment.

  • On-duty criminal activity — EMS, PD, DOJ and the Governor's Office must not take part in any criminal activity while on duty.
  • Corruption — EMS and PD may not be corrupt in any shape or form.
  • Government theft — PD, EMS and DOJ employees may not steal from or misuse:
    • Department stashes
    • Evidence, confiscated items and belongings
    • The boss menu or department funds
  • Issued items & equipment:
    • PD and EMS items may only be held by active PD or EMS members.
    • PD and EMS items may not be given, sold or transferred to anyone outside their department.
    • You may not carry PD or EMS equipment while off duty.
    • PD and EMS employees may not steal issued items.

4.7Green Zones

Green Zones are safe areas where no hostile or criminal activity is allowed. All other server rules still apply in Green Zones, including OOC rules.

GREEN ZONE LOCATIONS

Event locations: any location hosting an official city event is a Green Zone for as long as the event runs.

Permanent Green Zones: apartments and Hospitals.

Strictly prohibited in Green Zones:

  • Fighting, shooting, robbing, killing or cuffing
  • Committing any type of crime
  • Selling or distributing drugs
  • Stealing vehicles
  • Doing any business deals
  • Loitering or camping
  • Luring or baiting players out of a Green Zone to rob or kill them
  • Waiting near Green Zones to target players who are leaving

Green Zones are not tools to gain an advantage:

  • Abusing Green Zones to avoid consequences is not allowed.
  • Entering a Green Zone to cancel, reset or escape an active interaction or confrontation is prohibited.
  • Using a Green Zone to bait players, force them to back off or gain protection mid-situation is Power Gaming.
  • Repeatedly entering and leaving a Green Zone to manipulate interactions or immunity is not allowed.
Section 05

Policies

5.1Real Estate Restrictions

Players may not sell, resell, trade or take part in any real-estate transaction of any kind. This includes homes, mansions, businesses, properties and MLOs.

5.2Player Activity Requirements

  • Inactive accounts: accounts inactive for 2 months may be automatically removed from the database.
  • Owned assets & imports: player-owned imports may be automatically removed after 1 month of inactivity. Types of imports:
    • Homes
    • Mansions
    • Businesses
    • Clothing or similar assets

5.3Business & Property Usage

AC Town businesses and properties must be actively used for roleplay. Businesses may not be owned only for:

  • Item storage
  • Passive ownership
  • Occasional check-ins without roleplay

If a business or its owner is inactive for 1 month, staff may automatically remove ownership. Activity is measured by real customer interaction, including:

  • Consistent roleplay
  • Legitimate bills to real customers

Businesses with large gaps in billing or little to no real RP activity count as inactive.

NOTE

Bills to employees or staff do NOT count towards activity.

5.4Communication Requirement

All business owners must be in the AC Town Discord. This is required for oversight and communication. Not joining, or leaving, the Discord puts the business at risk of being taken away.

5.5MLO & Property Forfeiture

  • If the owner of a real-estate MLO is inactive for 1 month, the MLO is automatically forfeited.
  • If a player is proven to be inactive in the city overall, the Real Estate staff can remove their owned properties.

These rules keep businesses and properties active, roleplay-driven and fair for the whole community. Breaks or inactivity may lead to automatic removal without compensation.

Section 06

Discord Servers

6.1Whitelisted Jobs, Businesses & Gangs

All AC Town rules and guidelines apply at all times, including in outside Discord servers connected to AC Town (jobs, businesses, gangs or organisations). This keeps things consistent, fair and immersive across every community platform.

6.2Server Ownership & Oversight

Any outside Discord server connected to AC Town with 40 or more members must transfer ownership to an AC Town Server Manager or higher. This makes sure large community groups are properly moderated and follow the rules.

6.3Business Discords

  • Business owners must post a working Discord invite link in the whitelisted business section, so staff and players can easily connect.
  • Staff oversight — AC Town staff may need to join business Discords to make sure rules are followed. If staff ask for admin or moderator access, it must be given. This prevents rule breaks, abuse or misconduct tied to the business.

6.4Gang Discords

  • Permanent invite links — once whitelisted, gang Discord invite links must never expire, so Gang Oversight staff can join at any time.
  • Admin access — Gang Oversight leaders must have admin access to every gang Discord to check compliance and prevent:
    • Metagaming
    • Coordinating rule breaks
    • Out-of-character planning that affects RP
  • Banned players — players permanently banned from AC Town may not stay in any AC Town gang Discord and must be removed as soon as they are banned. Not removing them may lead to gang penalties or de-whitelisting.

6.5Group Discords

  • Admin access — any outside Discord server connected to AC Town with 20 or more members must include at least 1 member of AC Town Management, with admin permissions, to check compliance and prevent:
    • Metagaming
    • Coordinating rule breaks
    • Out-of-character planning that affects RP
  • Banned players — players permanently banned from AC Town may not stay in any AC Town-related Discord and must be removed as soon as they are banned. Not removing them may lead to gang penalties or de-whitelisting.

6.6Enforcement Notice

Every outside Discord connected to AC Town is treated as an extension of the server. Trying to get around the rules, hide misconduct or avoid staff oversight through outside platforms may lead to severe penalties.

Appendix

Robbery Rules

1General Robbery Rules

  • Players must respect the minimum Law Enforcement requirement and maximum criminal limit for each robbery.
  • Robbery cooldowns must be respected at all times.
  • Cooldowns cannot be bypassed by changing characters, reconnecting, or using another player to start the robbery.
  • Players may not use bugs, glitches, exploits, or OOC information to gain an advantage.
  • All participants must be legitimately involved in the robbery from the beginning.
  • Third parties may not join an active robbery or pursuit unless they were legitimately involved in the original scenario.
  • Each robbery must be treated as a separate RP scenario.
  • All robbery locations must be entered and exited through legitimate gameplay.

2Store Robbery

  • Minimum 2 Police Officers must be on duty.
  • Maximum 4 Criminals may participate.
  • 30-minute cooldown between store robberies.
  • A hostage may be taken, following the hostage rules below.
  • Criminals must remain at the robbery location until Law Enforcement arrives or the scene is otherwise concluded.
  • Multiple stores may not be robbed simultaneously.

3ATM Robbery

  • Minimum 2 Police Officers must be on duty.
  • Maximum 2 Criminals may participate.
  • 15-minute cooldown between ATM robberies.
  • ATM robberies must be performed using the appropriate server mechanics.
  • Players may not repeatedly rob the same ATM to exploit the system.
  • A hostage may be taken if the situation allows for legitimate RP.

4Ammu-Nation Robbery

  • Minimum 3 Police Officers must be on duty.
  • Maximum 4 Criminals may participate.
  • 45-minute cooldown between Ammu-Nation robberies.
  • A hostage may be taken.
  • Criminals must remain in the area until the robbery scene is properly resolved.
  • Any weapons obtained must follow the server's weapon restrictions.

5Fleeca Bank Robbery

  • Minimum 4 Police Officers must be on duty.
  • Maximum 5 Criminals may participate.
  • 60-minute cooldown between Fleeca robberies.
  • A proper getaway vehicle must be used.
  • A hostage may be taken.
  • Criminals may not leave the robbery area before Law Enforcement has been notified through the robbery system.
  • Only players legitimately involved in the robbery may participate in the resulting pursuit.

6Pacific Standard Bank

  • Minimum 6 Police Officers must be on duty.
  • Maximum 6 Criminals may participate.
  • 2-hour cooldown between Pacific Standard robberies.
  • The robbery must be properly initiated through the server's robbery system.
  • All participants must be present before the robbery begins.
  • Additional players may not join after the robbery has started.
  • A hostage may be taken.

7Jewelry Store Robbery

  • Minimum 4 Police Officers must be on duty.
  • Maximum 5 Criminals may participate.
  • 60-minute cooldown between Jewelry Store robberies.
  • A hostage may be taken.
  • Players may not repeatedly trigger the robbery to exploit its mechanics.
  • All participants must remain involved in the robbery scenario.

8House Robbery

  • Maximum 2 Criminals may participate per house.
  • 20-minute cooldown between house robberies.
  • Players may not repeatedly rob the same property.
  • A hostage may be taken where legitimate RP allows.
  • Robbery locations must be entered and exited through legitimate gameplay.

9HOSTAGE RULES

  • Every robbery listed above may involve a hostage.
  • Criminals are not required to take a hostage.
  • A hostage must be a legitimate player obtained through proper roleplay.
  • Fake hostages, scripted hostages, or hostages intentionally created by friends to gain an advantage are prohibited.
  • If a legitimate hostage is present, Law Enforcement must negotiate with the criminals before attempting to resolve the situation.
  • Criminals must clearly communicate their demands to Law Enforcement.
  • Law Enforcement must make a reasonable effort to negotiate while prioritizing the hostage's safety.
  • Criminals may not unnecessarily harm or execute a compliant hostage.
  • A hostage may not be used to guarantee an unrealistic or consequence-free escape.

10ROBBERY WITHOUT A HOSTAGE

  • Criminals may complete any robbery without taking a hostage.
  • If there is no hostage, there is no negotiation phase.
  • Once Law Enforcement arrives on scene, criminals should prepare to leave and attempt to escape.
  • Criminals may not remain inside or around the robbery location waiting for negotiations when no hostage is present.
  • Law Enforcement may proceed with the appropriate response immediately once the robbery is confirmed.
  • Criminals must make a reasonable attempt to escape using their getaway vehicle.

11NEGOTIATION RULES

  • Negotiations are only required when a legitimate hostage is present.
  • Criminals may make reasonable demands in exchange for the hostage's safety.
  • Law Enforcement should not intentionally stall negotiations without a valid RP reason.
  • Criminals should not continuously change their demands simply to delay the scene.
  • Both sides must communicate and roleplay realistically during negotiations.
  • Once negotiations are concluded, both sides must continue the scenario according to the agreed RP situation and server rules.

12LAW ENFORCEMENT RESPONSE

  • Law Enforcement must respect the required officer minimum for each robbery.
  • When a hostage is present, officers must establish communication with the criminals and begin negotiations.
  • When there is no hostage, officers are not required to negotiate.
  • Law Enforcement must give criminals a reasonable amount of time to exit the robbery location and enter their getaway vehicles.
  • Officers should not immediately rush, surround, or engage criminals the moment they exit the building unless the criminals create an immediate and serious threat.
  • Once criminals have been given a reasonable opportunity to enter their vehicles, Law Enforcement may initiate the appropriate pursuit or response.
  • During hostage situations, Law Enforcement must prioritize the hostage's safety.
  • Law Enforcement should not intentionally create an unfair advantage by immediately engaging criminals before they have had a reasonable opportunity to reach their vehicles.

13ESCAPE & PURSUIT

  • When there is no hostage, criminals should begin their escape once Law Enforcement arrives.
  • When there is a hostage, the escape must follow the outcome of the negotiation.
  • Criminals must use a reasonable getaway vehicle.
  • Criminals may not exploit unrealistic locations, map glitches, or server mechanics to escape.
  • Only legitimately involved players may participate in the robbery and resulting pursuit.
  • Additional players may not arrive after the robbery begins to provide reinforcements.
  • Once the pursuit begins, normal server pursuit and vehicle rules apply.

14ROBBERY TYPES COVERED

These rules apply to:

  • Store Robbery
  • ATM Robbery
  • Ammu-Nation Robbery
  • Fleeca Bank Robbery
  • Pacific Standard Bank
  • Jewelry Store Robbery
  • House Robbery
  • Any additional robbery added to the server

!Important

Hostage = Negotiation

No Hostage = No Negotiation → Criminals must escape

Law Enforcement must provide criminals with a reasonable opportunity to enter their getaway vehicles before initiating the pursuit or engagement, unless the criminals create an immediate threat.

Both Criminals and Law Enforcement are expected to prioritize fair, realistic, and enjoyable roleplay throughout every robbery scenario.

Failure to follow these rules may result in disciplinary action according to the server's staff guidelines.

Welcome to AC Town. Stay in character, value your life, and have fun.

City Rulebook — AC Town